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#21 |
Karbonite
Join Date: Jan 2016
Posts: 60
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![]() Hey Nmn, thanks for the comment =D
I actually did use reference for the initial hand-sketch, i finished it using my own hand as reference though. |
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#22 |
Karbonite
Join Date: Jan 2016
Posts: 60
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![]() ![]() 'nother step im working on. Its the previos guy's follow-up evolution x) |
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#23 |
Karbonite
Join Date: Jan 2016
Posts: 60
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#24 |
Ever Skyward
Join Date: Nov 2011
Location: Memphis
Posts: 1,180
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![]() I really like how you rendered the muscles, so I wouldn't put any armor on top.
I feel like the underlying musculature on the torso looks a bit weird, but you're also adding centipede legs, so we can probably chalk it up to stylization. ![]() |
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#25 |
christmas squid
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![]() I love the rendering on the middle cropped image. The organic metal stuff. So good!
Consider the pose a bit more. What is the character doing? Especially the foreshortened hand feels like you are making it difficult for yourself for no reason. |
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#26 |
yo sup?
Join Date: May 2015
Location: Poland - Radom
Posts: 173
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![]() Hold on a minute stranger, the brachioradialis should point at the thumb. With this hand twistd the way it is it should be more to the outer side of the arm, rather than the inside.
See what I mean: ![]()
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#27 |
Karbonite
Join Date: Jan 2016
Posts: 60
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![]() Thanks yall for the comments =)
Yeah i wasnt that content with the anatomy aswell (also thanks Nmn for pointing out the muscle on the arm, i hadnt noticed until you said it o.o) Actually ive started redoing the picture recently. ![]() |
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#28 |
Karbonite
Join Date: Jan 2016
Posts: 60
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![]() ![]() €: removed his hair cause it looked shit Last edited by PariahJack : 02-23-2016 at 07:04 PM. |
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#29 |
Karbonite
Join Date: Jan 2016
Posts: 60
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#30 |
Karbonite
Join Date: Jan 2016
Posts: 60
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![]() ![]() The next step. I am reworking his anatomy and trying out a new rendering process involving a soft brush; something i have tried to avoid for most of my time drawing :/ I could really use some constructive feedback / objective opinions right now :o |
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#31 |
yo sup?
Join Date: May 2015
Location: Poland - Radom
Posts: 173
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![]() I wanted to give ya contructive critiques, but can't, it's all fine and nice ah must say. Ya obviously usin' photos for reference while painting, so there's nuthin to bitch about. Likin', keep 'em comin'!
Ya know... at first I thought he was a chick o.O for sum reason.
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#32 |
Karbonite
Join Date: Jan 2016
Posts: 60
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![]() Yeah i probably overdid it with the torso muscles again >.>' Thanks man, ill see if i can do something about that^^
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#33 |
Karbonite
Join Date: Jan 2016
Posts: 60
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![]() ![]() Also, after finishing him i took a few moments to relax by trying out a new more lineart-focussed style. ![]() |
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#34 |
yo sup?
Join Date: May 2015
Location: Poland - Radom
Posts: 173
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![]() Gr8 stuff hommie! The jeans and shoes on that bear-paw guy are boss!
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#35 |
Karbonite
Join Date: Jan 2016
Posts: 60
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![]() Thanks man =D Im happy that first of all you recognize it as a bear paw xD And secondly you like the part that i struggled most with :o
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#36 |
Karbonite
Join Date: Jan 2016
Posts: 60
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![]() First real update on the Crab-Armor Dude:
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#38 |
Karbonite
Join Date: Jan 2016
Posts: 60
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![]() So this is where the picture from above is right now. Ive been very busy the past while so i didnt really get that far yet.
![]() And then this was a quick sketch i did today to relax a bit and loosen up. ![]() |
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#39 |
Karbonite
Join Date: Jan 2016
Posts: 60
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![]() This is so much more fun than the headshot lol >.>
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#40 |
yo sup?
Join Date: May 2015
Location: Poland - Radom
Posts: 173
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![]() DAT RENDERING! You usin' smooth brushes or smudging the hell out of it? Jes' wondering. Shmadge never worked for me tho, unlike smooth brushes.
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