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#1 |
Not here, not now.
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![]() This is perhaps, the most important tutorial you may read. Some of you may know something about what i'm about to list here.
While i learned this for design, this applies to all forms of art as well. It's kinda basic, I'll go more in depth when i can. Let us begin. The Elements of Design This is what you make art with. Line A mark made from a pen or brush, or edge created when two shapes meet. They hold a lot of power and can convey movement. The shape of the line can also set a mood, like curvy being sensual, and jagged or crooked to create tension. Spoiler:
Shape A self contained, defined area. They can either be geometric or organic. Using shape creates positive space, which automatically makes negative space as well. Spoiler:
Space Positive Space is your shape, and all other forms on your page. Negative Space will be all the space outside of the positive space. Spoiler:
Texture Defined as the surface quality of a shape. Can be tactile or visual. Patterns can add interest and depth to the negative space. Spoiler:
Scale Difference in size amongst elements on a page. This can add impact and depth to a piece. Small object appear stable, and pushed into the background. Large objects appear dynamic. Spoiler:
Color Hue: Name of the color Saturation: How much color, or the intensity of hue Brightness: subtracting of black. This is where you'd learn about the color wheel. I'll provide a link to the wikipedia entry until i can upload the pdf i have on this. http://en.wikipedia.org/wiki/Color_wheel Spoiler:
The Principles of Design After learning the basic of art, it's important to know how to use them. The first 4 are very important. Contrast Creating a stark difference among the elements of art. Creates emphasis. Easiest to see with simple one or two color logo. This can be achieved by varied line width, color, texture, etc. Spoiler:
Repetition Recurrence of elements, creates rhythm and movement. Spoiler:
Alignment Where the elements are relative to the page. This can create visual movement as well, meaning eyeballs spend more time on your piece (always a good thing). Spoiler:
Proximity Where elements are relative to each other. Easily creates visual interest by moving shapes or colors closer or further apart. Spoiler:
Unity The visual linking of the elements in a work. This can be obtained by staying consistent with line, choosing monochromatic or complimentary colors, etc. Spoiler:
Balance Distribution of visual weight. It's simple to find out if your work has balance, just take your piece and turn it on it's side or upside down. The piece should feel even, and your eye won't be focusing heavily on one side. A large uninteresting shape can be balanced out by a smaller interesting shape. Same with color. Spoiler:
Emphasis Where the point focus of the piece lies. You can also create interruption on that central focal point with use of smaller interesting objects. Spoiler:
Rhythm Consistency with shape and color to allow eye movement through the piece. Makes a piece seem very active. Think like spiraling red triangles leading your eye into the page. A very powerful element. Spoiler:
So there you have it. The elements should be easy enough to remember. There's a little mnemonic device my teachers use to make us remember the principles better, and that is UBERCRAP. So remember, you're all making art full of ÜBERCRAP! I hope the pics are helpful.
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Last edited by afroXcore : 10-03-2009 at 08:11 AM. |
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#2 |
Direct Order to Rock Out
Join Date: Dec 2005
Posts: 2,308
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![]() This is most of what I learned in my first semester at the $48,000 place. Thanks for posting. I think this would have more comments if there were visual aids explaining the concepts, which are invaluable as a foundation for professional illustration as well as any sort of put-togetherness in design. Without these, your stuff just looks random. Sometimes you can accidentally make it work, but really you need to keep these in mind if you want to consistently make a pleasing image in 2D-3D visual art.
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Sketch Exchange w/ Mofo09 Firework: a webcomic about lazy, uncooperative, and possibly intoxicated teenagers who get to drive spaceships The tumblr of the above comic, with special features such as crap sketches with ink and markers as I learn how to color things outside of cs2 Click to learn why I'll probably get banned and you'll probably get scorch marks |
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#3 |
42
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![]() this is excellent, and I, too, call for examples (maybe in spoilers so we imagine before we see)
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A bit of improvement: my sketchbook Edit: little by little. Well, maybe just little ![]() Sketch Exchanges: You want eyes? Get them here! ![]() |
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#4 |
Not here, not now.
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![]() You're right, i do need examples to drive the point home. I'll get to work on that soon.
edit: I hope i got it now.
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Last edited by afroXcore : 10-03-2009 at 08:12 AM. |
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#5 |
42
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![]() Excellent update! And several of those gave me a chuckle/smile
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A bit of improvement: my sketchbook Edit: little by little. Well, maybe just little ![]() Sketch Exchanges: You want eyes? Get them here! ![]() |
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#6 |
Direct Order to Rock Out
Join Date: Dec 2005
Posts: 2,308
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![]() excellent, afroXcore!
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Sketch Exchange w/ Mofo09 Firework: a webcomic about lazy, uncooperative, and possibly intoxicated teenagers who get to drive spaceships The tumblr of the above comic, with special features such as crap sketches with ink and markers as I learn how to color things outside of cs2 Click to learn why I'll probably get banned and you'll probably get scorch marks |
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#7 |
coins in a wishing well.
Join Date: Jan 2005
Location: Sydney, Australia
Posts: 3,838
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![]() you just saved me $48,000
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#8 |
Not here, not now.
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![]() wow, already i want to redo those images.
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#9 |
Karbonite
Join Date: May 2010
Posts: 1
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![]() This is awesome stuff..
Thank you for telling us about that... |
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