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Old 02-16-2013, 05:52 PM   #21
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Just keep doing what you did to make that last drawing man. Seriously the improvement there is AWESOME. The lines are a ton cleaner and i can see that you are properly trying to consider structure.
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Old 02-18-2013, 01:54 PM   #22
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Saturday night before bed i thought i might try a couple comparison drawings of the structure for figures. I did this on a scrap of a4 and attempted a few styles. The first was blocks which didn't go very far. Then a couple of revisions on my current methods before i decided to practice it with photoshop to see how my mannequin template sketches would translate.



On sunday i was pretty chuffed with myself. 5 minutes ago my first expression was " This looked a bit stretched. what happened to the lines?" I think i went over them too excessively again as i erased, tightened areas, redrew parts to refine it. Plus the abdomin is wrong. Hindsight i should have just draw a line down the middle and be done with it rather then to create the various bulges on the belly.
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Old 02-19-2013, 07:15 AM   #23
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I'm still waiting for the NSFW part...

Great progress! I'm glad to see you focusing on structure. Keep it up!
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Old 02-19-2013, 12:47 PM   #24
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Quote:
Originally Posted by Professor Az
I'm still waiting for the NSFW part...

Great progress! I'm glad to see you focusing on structure. Keep it up!

Actually i think the pic was on the previous page. But the pic is missing something about imageshack taking it down or something. It wasn't all that great tbh. It was just illustratating how i discovered a unique way to link the upper part of the body with the lower half. You can probably see it in the above pic.

But apart from the odd boobies here and there, its probably safe for work. For now. It will be a desperate times when i resort to drawing violent porn.
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Old 02-23-2013, 09:50 AM   #25
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Today i decided to face my demons and figure out how to draw hair properly and find techniques. So i decided to get 2 heads sketched (Being mindful of the proportions and in particular the forehead).

I used a few methods and the one that i felt the most successful was to use a soft brush to sculpted the hair and then a harder brush for details. Its not perfect and i still need to play around to get all the details and i haven't really worked out the method to do highlights. i left 2 of them without hair to show results.

I haven't reduced the size of this one. The size was 1920 1080.

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Old 02-23-2013, 10:20 PM   #26
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looking good.

One thing with making hair in clumps is that it is a good way to get the general shape, but you still do need to draw fine light pieces at the edges of those clumps .

I'd just say you are drawing the hair a bit too "thick"
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Old 02-24-2013, 03:24 AM   #27
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That would be partly i haven't figured out the highlights yet. I need to find a solution to that one.

Another problem would probably be understanding how big clumps should be and where. Currently its slightly too uniform and needs to look a little more natural. Somehow. I could thin out the hair by getting the highlights. That should define the hair further. I have to play around with it again and see.
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Old 02-24-2013, 08:31 AM   #28
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I had a quick stab at improving hair. Although i felt i was on the right track with using a softbrush to start off with, i was missing something to improve finite details of hair. Some research online of possible techniques gave me a possible answer to my problem.

Initial results showed promise. Decided to pursue it further using lighter colours to define and thin out hair (Something that i was right on).




Of course i had my reservations. Initial tests showed you can have some sort of semblance of realistic hair but how would it work if applied with the light? The second was whether the technique translated properly to colour. All i got was washed out, greasy looking hair. A quick test later:




Its looking promising and i maybe onto a winner on a technique to draw hair. The next question however is how to improve it and what are the limitations of my current methods.

The only answers i can provide atm for the former is we need more gaps dead space in the hair near the edges and loose hair. Maybe more highlights. Secondly, how will it translate on longer hair or complex hair? What about beards or facial hair or even eye brows?
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Old 02-27-2013, 01:48 PM   #29
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The Last few days i have felt very low. a combination of work stress and finding that playing computer games incredibly boring recently (Path of exile and Planetside 2 isn't doing it for me now), i've turned to drawing and in particular perfecting hair technique i picked up on sunday. To my absolute horror i discovered limitations with it and decided to beat it. More research was conducted. Yesterdays work was fruitless and didn't add much to what i was doing.

Todays work.

Things started off good. i decided on Big 50% hardness brushes to build up the shapes and then followed this up with progressively harder brushes as i finished. Notice also that i used 3 base colours. Please note i drew the female one first. So in my opinion it only went down hill....




More practice with the technique.




Note to self: Hair too uniform. Maybe one additional step of maybe shading is in order. Perhaps i should draw a picture with context and see if i can use the technique works or fits properly?
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Old 03-16-2013, 10:36 AM   #30
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Was itching for some sketching as last week i did little with my brother around and i wanted to get away from all my studying for server 2008 r2 (incidentally its not all great on that front).

Today was to find a ref pic and use what i learnt recently and see what i could do with it. Its still a work in progress as there are a few elements left i want to tweak and correct but had to stop as the tablet was complaining of low power.



Tbh i'm a bit disappointed as theres a lot of things i'm not happy about that i will need to tweak before i deem it finished:


Face
-Shape is wrong need to start cutting more of it.
-Eyes need work
-Lips need work
-Shading - too subtle will need to add more shading on seperate layer and crack out other photoshop wizardy.
-Skin - too plastic find textures to give it life.

Hair
-Not sure about that. It needs work, but question is what. I believe a few loose strands here and there will help it along. Challenge is how to add it.
-Maybe more highlights.



Other stuff:

-Background could do with some work apart from just throwing down some colours
-The girls dress needs to be added currently, her neck is too fat without it there.


Is there anything else i've missed? Let me know and of course your crits are welcome.
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Old 04-06-2013, 09:34 AM   #31
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I've spent most of my time drawing on my sketch book practicing perspective and drawing squares in perspective and other bits and pieces in perspective (anf failing). But every good piece of art, there are 100s of shitty ones buried away from hidden eyes.

But todays sketch was an attempt to improve drawing the face with a new grid system that tightens the image and gives us shading planes. Below is the initial grid rough sketch.

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Final image:

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A bit disappointed tbh. too much blending and maybe i should have thrown some sort of skin texture down or something. Shading could be refined but it did show promise at the start. And i'e only noticed for some reason i forgot to paint the eye brows and didn't do any eyelashes as well.
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Old 04-27-2013, 10:33 AM   #32
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I haven't updated this sketch book for sometime primarily i have been looking at perspective and trying to draw urban landscapes without much success. I'll just have to plug at that till i get something i could show.

Anywho, i took a break and draw something else. I think tomorrow i'll try and draw female legs properly or something.

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Old 04-30-2013, 12:05 PM   #33
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The legs look good pose wise, they're just really thin and shortened compared to the rest of her body. It's good to take a break once in a while and draw what you like, otherwise you'll just end up hating art if all you're doing is 'work'.
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Old 05-03-2013, 02:25 PM   #34
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It looked alright when i was drawing it but the more i look at this the more i think i messed up like hell. Its when i try to finish it do i mess up. Didn't help that the character looks far too stretched. Partly because its difficult to tell how high her trousers go up (it goes underneath her shirt)

The legs are much thinner then usual as one of the key things i was trying to work on was getting a slender form with them and most of the time they look too fat and shapeless so instead i went for thinner legs and use refinement. But not with much success. I suppose i should show some work on last sunday. For some reason i went RPG, Trading card crazy.

The first pic is generally how i draw female legs and i wanted to improve on it. Somehow.

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I decided to move onto practicing different poses and see if i could learn anything.

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Now to the main stuff. I wanted to draw a priestess and her upgraded version were she to be promoted to a higher class. The first concepts i came up with:

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The original line art i accidentally drew over and redrew so parts of the original pick are missing. But the first thing that came to my mind when i finished? It looked like snow white.

Below was the improved upgraded version (line art)

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and below was a quick colour scheme sketch to see how it would look complete.

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Ok. Enough sucking. Need to improve!
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Old 05-04-2013, 04:11 PM   #35
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WIP for the weekend.

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Old 05-12-2013, 07:50 AM   #36
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I had plans to color in the last pic (see above) but frankly it turned out crap and i'm turning my attention to tightening my basics again. Learn to draw lines before coloring i suppose.


I rarely (if at all post any perspective drawings as they're a bit basic and also not much cop. But i'm never going to get anywhere if i don't let it be scrutinized. So here was a quick 2 point perspective drawing i did which sort of sums up the level i am at. This was not referenced and this was more of less me practicing what i learnt thus far (ie very, very little).

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I'm a little stumped as to how i can take it to the next level as i feel there are gaps in my knowledge when it comes to perspective.

Take for example the clock face. Should that join the 2 vanishing points or am i looking at one point perspective?

Another problem - I highlighted the horizon with a red line and was wondering if i was to say, draw details in the middle of the towers, how would the perspective lines work?

I drew in a second tower to do more 2 point perspective practice with a block, the other issue is the wal (the quick blue bit) and that was me just fuding it to make it fit. If i used the vanishing points it would have been a mess.

My hunch is that the vanishing points are too close and should really be off the page and that's causing the problem. But my problem is trying to figure out where my drawing boundaries are. I suppose i could draw one massive 2 point perspective box and draw the picture within that or something.

Perhaps if i cook up a perspective grid or something. I Remember seeing something on youtube on how to do it.

Hmm... Need to think about this one.
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Old 05-12-2013, 08:19 AM   #37
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Good to see that you are starting to look at perspective.

When doing perspective its a mathematical thing, you cant eyeball this and mess with it because it feels wrong, you have a strict set of rules to follow.

Have a look at how far your lines are to your vanishing points. You quite simply have to be very thorough with this. There is no other way.

Your vanishing points are law, and you have to treat them as such . Draw out every vanishing line, possibly on another layer so you can turn them on and off, and use the straight line tools in the drawing program you are using.

It doesn't matter how far the vanishing points are apart, as that is what defines the field of view. But it will look more realistic with further apart vanishing points. (provided you actually follow them.)

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Old 05-19-2013, 08:42 AM   #38
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Thanks to a quick chat to Muzz last week i decided to do things by the book and draw it with lines. So... Fruits of labour thus far.

Saturday, 2 point perspective experimenting. I knew how to draw 2 point perspective boxes, so i went with that first and added a few other bits to complicate matters. Below was the image, but its a bit difficult with all that crap paint i slapped over it.

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After a quick draw i had a look back on things and the first question was drawing protruding objects. Something was not right there and i needed to see why. Right from the bat things looked ackward and i needed to answer the question before i start creating 2 point houses.

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So today, i decided to draw a 2 point perspective l shape. Admittedly, my plan to fudge through it free hand turned out crap and i was thinking i was smarter then i really was.

So.... I went back to doing perspective lines and see if i could come across an answer.

step one was i suppose drawing the basic layout of the l. The height and volume would be easy to do if i can get this done.

Uploaded with ImageShack.us


Then came the developing of the shape:

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Ok... I'm sure there is something i'm not doing right here. It looks slightly off and this took me some effort just to do an L shape. What if i was trying to draw a church/castle or other buildings that wasn't just a box and came with all sorts of extensions?

My first thought is maybe to draw a perspective grid to ease myself in and have help with visualling shapes properly. Perhaps i should also concentrate in drawing things in a 90/45 angle.
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Old 05-19-2013, 09:36 AM   #39
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Yeah man that looks right, The thing is that sometimes perspective doesn't look exactly natural, but they are mathematical constructions meaning that you can rely on them actually being correct if you do it right. This is where you have to leg go of intuition and focus on facts.

Keep going and it will get more natural as you do it.

Great to see this stuff!
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Old 05-19-2013, 09:46 AM   #40
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If you are interested in easy reading (OK so maybe not THAT easy) on perspective done mathematically correct, check out Perspective! for Comic Book Artists by John Chelsea.

It's in comics format, contains some nudity, but most of all, explains why you have skewing going on as you bring the vanishing points closer to the object(s) you're trying to draw.
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