![]() ![]() |
![]() |
#221 |
night painter
Join Date: Feb 2006
Posts: 1,527
|
![]() And now... something more depressing. Also possibly disturbing.
(graphic violence / blood) Spoiler:
...I never said this was a happy story. Work in progress still (honestly I went into detail and FX way too fast, but I knew that and they're all on separate layers above the walls / floor. Google Sketchup is wonderful.
__________________
The Artist's Guide to Firearms v0.1d <- C&C appreciated! Sketchbook | Minis and Sculpts | Artblog | ArtStation |
![]() |
![]() |
![]() |
#222 |
night painter
Join Date: Feb 2006
Posts: 1,527
|
![]() ![]() My hand at modern comic / graphic novel style. It's... not bad for something quick I suppose. But I hate being this reliant on dodge / burn / airbrush. ![]() Futuretank. Amusing how many lighting and color revisions it went through, the only thing I really had at the comp stage was the tank and that was it. ![]()
__________________
The Artist's Guide to Firearms v0.1d <- C&C appreciated! Sketchbook | Minis and Sculpts | Artblog | ArtStation Last edited by djizomdjinn : 06-03-2017 at 06:36 AM. |
![]() |
![]() |
![]() |
#223 |
Ever Skyward
Join Date: Nov 2011
Location: Memphis
Posts: 1,180
|
![]() I like your comic attempt.
![]() As far as the burn/dodge reliance, have you tried... not using it? You seem like you have a good understanding of color and light, so why not experiment with straight up color? Or maybe do grayscale and color on top. ![]() I know habits are hard to break, because I still catch myself relying a lot on line, even when doing painterly pieces. Give it a shot, though! I love seeing progression pieces. Your tank is no exception. ![]() |
![]() |
![]() |
![]() |
#224 |
night painter
Join Date: Feb 2006
Posts: 1,527
|
![]() Sorry, I wasn't clear, I used dodge/burn/airbrush for the comic style only. I don't normally use it in any of my paintings except for slight adjustments, this was just a style exploration sort of thing.
I can see why comic colorists like using those tools, because it's fast and it generally looks alright, but I don't think it's very good for taking pieces further in that sort of graphic novel / comic style. For something on the level of say, Carbon Grey, I think I'd just rather paint it the way I usually do.
__________________
The Artist's Guide to Firearms v0.1d <- C&C appreciated! Sketchbook | Minis and Sculpts | Artblog | ArtStation |
![]() |
![]() |
![]() |
#225 |
Ever Skyward
Join Date: Nov 2011
Location: Memphis
Posts: 1,180
|
![]() I see what you mean.
I stole a really neat technique of Matt Rhodes, since his style is very cartoony. He lays down the base colors, then he copies those layers and makes level adjustments (darker for shadow, lighter for light, obvs). After the levels, he makes some color adjustments to change the colors. This way, you get consistent values across the board. ![]() Here's what I'm talking about! |
![]() |
![]() |
![]() |
#226 |
night painter
Join Date: Feb 2006
Posts: 1,527
|
![]() Firearms guide (see sig) has been eating my time alive. But I've managed to squeeze out a few sketches here and there.
![]() Yvette in a nice dress, because when my mind goes blank on what to draw, it defaults to one of my characters in a nice dress. ![]() A D&D-inspired thought I had about law enforcement golems made up half of plate armor, half of marble busts of blind Justice. ![]() Space WW1, inspired by a colorized photo I saw of some Senegalese soldiers.
__________________
The Artist's Guide to Firearms v0.1d <- C&C appreciated! Sketchbook | Minis and Sculpts | Artblog | ArtStation |
![]() |
![]() |
![]() |
#227 |
One of 'em crazies
|
![]() love that DnD character design
![]() you should introduce us to your ocs one day x) it looks like youve got a cool story for them |
![]() |
![]() |
![]() |
#228 |
night painter
Join Date: Feb 2006
Posts: 1,527
|
![]() Man, the Artstation challenge is kicking my butt. https://www.artstation.com/contests/...missions/19031
![]() ast: They're actually split over two IPs, which I may or may not decide to link. Currently playing around with the idea of one being the past of the other. St. Sophia's Finest: A group of high school girl cadets fights for survival in WW2. Actually wrote some of it down in a crappy NaNoWriMo a few years back. You can look for it in the writing section if you want. (It's amazingly terrible, I wouldn't advise it.) Would be an RTS game if I had my way. Yvette: Freshman when this all happens, gets put through hell. She's hunted from a very young age, and thus is an excellent marksman. Also is haunted by a helpful ghost, who cranks her marksmanship from "amazing" to "that shot shouldn't even be possible." Aurora: In the future, the world as we know it has ended, not only by nuclear war, but also by rogue military robots. A crew of a mobile repair vessel try to put the world back together. Deuce: An old, grizzled veteran way too old for this crap. Navy SEAL benched for gross insubordination, only got called up out of reserves because they ran out of warm bodies to feed into the grinder.
__________________
The Artist's Guide to Firearms v0.1d <- C&C appreciated! Sketchbook | Minis and Sculpts | Artblog | ArtStation |
![]() |
![]() |
![]() |
#229 |
night painter
Join Date: Feb 2006
Posts: 1,527
|
![]() Been playing around with 360 pano painting with PanoPainter.
It's really, really trippy. And fun. I miss fun in art, haven't had it in a little while. ![]()
__________________
The Artist's Guide to Firearms v0.1d <- C&C appreciated! Sketchbook | Minis and Sculpts | Artblog | ArtStation |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|