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Old 05-03-2015, 11:28 AM   #101
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Thanks guys!

astrapho: no I don't. I use it when working on other stuff, but I am learning control with these studies so I would feel like I am cheating myself. (But not sure what your implied use for the lasso is)

Joe: So close. She is Magnolia from Bravely Second.
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Old 06-04-2015, 02:55 AM   #102
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I work on 4 files now. I think I have ADHD, with all the possible respect to those who are really suffering from it, I am almost convinced.



I also made this, wanted to test out how the qubicle photoshop combo worked. Wanted to sort the light out in maya first, but it is scary.

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Old 06-04-2015, 03:19 AM   #103
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Tasty dumps.
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Old 06-04-2015, 06:33 AM   #104
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I remember using Maya back in the old ancient age of 2006. Could never get the hang of it.
Is working on 4 projects like that helpful/useful? I don't know if it would qualify you for ADHD, though I also don't know you outside of the forum, but to me, it looks like it would be troublesome, albeit interesting.
I like where Gretchen is going.
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Old 06-04-2015, 07:02 AM   #105
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Thanks muzz.

Joe: I don't know if it was useful. But it was fun. It is easier if I concentrate on things in small bits and then move onto something else and so on. I also think that when I pick one brush I can test it out on different files and see the difference in the results. I also was much less attached to the pieces, so I felt a bit more creative and less constrained by my prototype ideas. I have developed a pretty decent workflow and understanding of Photoshop in the last few weeks. Thus I actually know what I am doing and why, so I feel comfortable on being able to work on multiple files.

I definitely want to work on gretchen a bit more, also on the cyborg arm girl.
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Old 06-04-2015, 11:53 AM   #106
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I can barely focus on working on one piece at a time!

Latest dump looks good. Inspired by Kancolle?
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Old 06-04-2015, 03:06 PM   #107
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that's the trick I guess. I cannot focus at all.

a brief update I snapped today. So tired the last few days :/



Quote:
Originally Posted by RobotCat
Inspired by Kancolle?
Yes kinda. I love the way the artworks for abyssal characters are made. Don't really know what Kancolle is though, I am listening only to the osts.
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Old 06-22-2015, 01:35 PM   #108
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practice from today

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Old 06-23-2015, 03:10 PM   #109
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started working on a portfolio piece. This is supposed to be the backdrop for a sidescroller game. Going to pull the rooftop closer to the viewer.

Spoiler:



update.
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Old 06-30-2015, 10:19 PM   #110
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I like the updated colors. They scream 'rusty' and 'decrepit' and 'Detroit'.
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Old 07-09-2015, 03:34 AM   #111
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Some updates. Trying to learn all the things. Edge control, anatomy, light. (also workflows) So damn confusing.






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Old 07-17-2015, 01:52 PM   #112
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Been super sick the last week. Really hard to force myself to paint anything. Fortunately I could not find the thermometer at home, so yey, at least no valid excuses were obtained.

Started working on my little prototype game (in Stencyl, because I am very camp). Did not manage to get as much done as I wanted. Mainly because the tilesheet has been a nightmare. It is much harder to make those than it seems.



This was kind of a challenge for a facebook group. Police Force in 2099. This went through many iterations. Also came up with a hilarious comic idea whilst working on it. Maybe some of these days.



The last one is a Duleyst inspired landscape. Because why not.

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Old 07-18-2015, 04:05 PM   #113
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The studies are great. Although I think you're missing a little bit of the lightest tones on the butt and pelvic area. If you look at the reference they have a faint splatter of light at the apex of the curvature but yours sort of seem a bit steeped in shadow.

Elphelt and Rachel needs to be a bit sharper in the face. Otherwise they look motion blurred.

The game board is really cool, is that for your game?

The cel shading on the police force work is really nice. The curved lines need to be more curved though, the semi-curved lines make it look not as polished as it could be. Also watch the anatomy on the chest and waist areas.
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Old 09-06-2015, 02:16 PM   #114
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The level of improvement from first page to last in this thread is incredible. Keep it up! I'm seriously impressed.
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Old 09-06-2015, 02:17 PM   #115
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Robotcat: The game board is just a mockup. I put some thought into it as in how the level may actually work game mechanics wise. But the overall game concept is not very well fleshed out compared to my other game ideas.

Steasaurus: wow thanks. I keep thinking that I am unable to improve so I value these words greatly!

some more practice update



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Old 09-06-2015, 02:19 PM   #116
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Wow. Just wow!
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Old 09-08-2015, 07:15 AM   #117
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Oh nice - I like those last two in particular. I think I might add a brighter highlight to the girl's eyes in that final one, but yeah, top stuff.
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Old 09-23-2015, 02:23 PM   #118
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thanks guys!

I made this
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Old 09-23-2015, 02:56 PM   #119
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Prosthetics / robotics! Yay!

Those magenta hip things seem a bit too bright for most normal materials though and too dark for florescence / self-illumination. The rest of the materials read nicely though.
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Old 09-24-2015, 01:33 PM   #120
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That hair. Those colours. Amazing!
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