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#201 |
Best combination ever
Join Date: Dec 2004
Location: CA
Posts: 3,593
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![]() Wow Lamb, those are excellent. Are you working with a studio now? They look pretty professional.
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#202 |
christmas squid
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![]() Thank you Joe. Still a lot of things to learn. The perspective drill was fun, but also very taxing on concentration. I mus do more of these.
Robotcat: Wow, thanks dude! I can't believe someone thinks that my stuff look professional ![]() ![]() |
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#203 |
One of 'em crazies
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![]() Loving the progress lamb, your style is really getting stronger. Perspective pieces look really good too. Looking forward to more
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#204 |
christmas squid
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![]() Hello Guys,
Been to a gamejam from Thursday to Saturday. So here are some tilesheets I made. Our game actually won first place. The theme was "Transition" and we made this isometric game about a fox that has to activate those magical ponds to regrow the greenery. ![]() ![]() ![]() ![]() ![]() ![]() I have also been working on faces ![]() ![]() |
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#205 |
Best combination ever
Join Date: Dec 2004
Location: CA
Posts: 3,593
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![]() Wow these are looking great. The tiles that are sitting on top of the grass tiles look weird, since they're overriding the top of the grass below them it looks like they're floating above the grass tiles...
That last study is amazing o_O |
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#206 |
christmas squid
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![]() Haha thank you!
Yeah making the tiles seamless for the props would take up too much time, which we didn't have. But thank you. |
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#207 |
Karbonite
Join Date: Jul 2012
Posts: 41
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![]() Your work is inspiring as usual man. I'm really impressed by how you were able to group the values of those portraits while retaining so much detail.
Last edited by Campside : 11-25-2016 at 08:34 PM. |
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#208 |
Ever Skyward
Join Date: Nov 2011
Location: Memphis
Posts: 1,180
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![]() Those faces look awesome, dude. I love how accurately they read, even with the minimal values.
The last values study is also pretty awesome. Congratulations on winning first place, brother! |
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#209 | |
yo sup?
Join Date: May 2015
Location: Poland - Radom
Posts: 173
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![]() Quote:
Like woah is not the word. |
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#210 |
christmas squid
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![]() Thanks Dudes! Have a demoness.
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#211 |
night painter
Join Date: Feb 2006
Posts: 1,527
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![]() How very strange, I just named my newest edition to my character roster Astrid...
It's pretty (and clean too. How do you get your stuff so clean-edged?), but you have major silhouette problems with her left plated metal arm disappearing into the plated metal monster's body. It's also not helped by the stark white background which makes the whole piece dark by comparison, making it difficult to see the details on the arm that'd let us separate out the two. I don't have much else to say though. Maybe work on the stone rendering a bit? Looks awfully shiny for something just yanked out of the floor. Nice job!
__________________
The Artist's Guide to Firearms v0.1d <- C&C appreciated! Sketchbook | Minis and Sculpts | Artblog | ArtStation |
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#212 | |
christmas squid
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![]() Quote:
There are several things to getting nice edges. First is controlling your shadows and volume. This goes before you start properly rendering anything. I do that in greyscale. I also used separate layers on the shape of the torso, on skin etc. I got rid of that division pretty early on, but it helped to keep it together (I painted the pauldrons over the more-or less finished piece and they still look crisp, because the foundations were there). A lot depends on the values. So if you are struggling with it, even though you meticulously try to keep your edges sharp, maybe some of the other stuff is wrong. Try to work as efficiently as possible. Too many uncontrolled brushstrokes can ruin the sharpest edge. Also feel free to use the lasso tool. I don't think I used it in this piece, but it is a great way to make crips cuts. I always kept a layer of each larger shape under the painting itself so I can create a selection any time and work on a particular bit without having to worry about my strokes messing up the rest. |
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#213 |
One of 'em crazies
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![]() Very exciting to see your improvement lamb
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