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Old 05-12-2016, 10:31 AM   #41
Nion
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Quote:
Originally Posted by Ninja-J
Very nice! Do you know any tutorials for photo-bashing? I'm always willing to learn things and improving my works. :-)
I'm just getting ideas from CUBEBRUSH latest speed paints (for example he uses simple google pictures to get a color palette) and LevelUp is also a nice YouTube channel to find out some useful things . . .I think observing speed paints of your favorite artists is a good way to learn though!
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Old 06-08-2016, 06:21 AM   #42
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Default Update!



^ First commission is finished! This is going to be a CD cover, took me some time to design this. . . .



^ another design heavily inspired by my favorite artist.. and overwatch I think I'm getting better at concept design..




^ Traditional media exam piece, (zombie eating a sandwich haha) my hand for size comparison



^wanted to study fabric a little
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Old 06-08-2016, 03:20 PM   #43
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Lovely colors! One thing I'm noticing a lot though... watch that knee joint. The kneecap disappears or the leg gives this odd sort of noodle-folding-over impression rather than the impression of a single, sinuous, solid joint.
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Old 06-11-2016, 04:10 PM   #44
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Default Studies

In that case I did some intense studies, thanks for telling me! I wouldn't have realized it otherwise





I've decided not to use color picker at all, worked out alright ... foot fetish haha
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Last edited by Nion : 06-11-2016 at 04:27 PM.
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Old 06-11-2016, 05:12 PM   #45
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Really solid studies .
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Old 06-11-2016, 05:49 PM   #46
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Damn, those feets are pretty awesome!
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Old 07-28-2016, 04:08 PM   #47
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Thank's guys


^In the middle of making this char



^It's been a while since I did a self portrait so here it is, tried to be as accurate as possible c: and also a portrait of my cat .. she turned out a lot younger looking even though she's 12 years old
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Old 09-23-2016, 09:07 AM   #48
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Decided to quickly paint ... a funny thing Took me about 2 hours.
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Old 10-19-2016, 11:33 AM   #49
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Old 10-19-2016, 02:45 PM   #50
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Nice paintings! Good mixes of materials, colors, shapes... always a pleasure to see more of your work.

The main (small) thing I notice is perspective doesn't quite seem intuitive to you yet. It's more apparent in your mechanical objects; the nose ring, the blindfold gem thing, the nozzles and tubes on the biker's pack... they're all flattened out, or don't quite look like they line up with what we would expect.
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Old 10-20-2016, 06:58 AM   #51
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You are so good! Just keep doing what you are doing. Never stop solving new challenges. For example the light and color in the environment with the purple bike, it kinda lacks depth and doesn't look unified, because magic... probably. - Light always has a color and every object is tinted by it (so use light rather than color). The saturation should fall off in the distance. Choose a focal point with most details and most colors. Those are good tools to make the environment look unified, rather that pushing it into one color (purple in this case). I think you already have all those tools, just never stop exploring.
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Old 04-18-2017, 10:16 AM   #52
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Default I'm Back~

Thank you guys for the support! Here are more things I've been working on so far. Also, good news! I've been accepted to University for Game Art (concept design) with an unconditional offer This means that I will start learning 3D and drawing way more soon.


(Steven Universe character design ^)


(Element 'Air' concept ^)


(Element 'Earth' Concept ^)


(Fan art of Ariel ^)


(Element 'Water' Concept ^)
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Old 04-18-2017, 11:28 AM   #53
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Congrats!

Also note that (unless they discontinued it when I wasn't looking) Autodesk, creator of Maya, 3ds max, and other very powerful, very expensive 3D programs, has a student's program that lets you pick up any of their programs. For free. So look into that whenever you can. (and try to hold onto your email for as long as possible after you graduate )
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Old 05-13-2017, 01:01 PM   #54
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Default So here it is!

Thank's for your advice, djizomdjinn



Here's my final drawing for my current art course based on the previous design! Took me a while to plan out and 13 hours to paint, feel free to leave some feedback
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