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Old 02-08-2010, 01:12 AM   #1
muzz
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Default Pimpin mah game: Age of Zombies.

Just a little trailer for the game that I've been working on at work.

Its a psp minis title and should be out in the next few weeks .

http://www.youtube.com/watch?v=L5hsC...ure=youtu.be&a
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Old 02-08-2010, 02:26 AM   #2
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Meh, l4d ripoff
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Old 02-08-2010, 02:27 AM   #3
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I've been slaving my ass off and thats all you can say. Its over like it never even began :(.
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Old 02-08-2010, 02:35 AM   #4
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Quote:
Originally Posted by muzz
I've been slaving my ass off and thats all you can say. Its over like it never even began :(.
Oh, don't worry.

It's for PSP and nobody actually plays those so it was bound to fail from the start.
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Old 02-08-2010, 03:21 AM   #5
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Seriously dude, stop being a dick.
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Old 02-08-2010, 03:57 AM   #6
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KZ, he's a mod now ya know?

Looks like nice casual fun. Some of the tiles look pretty boring though. You have a nice chibi character set and some good floor tiles, but others looks like they're one step above x-com. Not sure you can fix that easily without playing around with it myself, but it's what popped out.
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Old 02-08-2010, 04:02 AM   #7
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I don't really play games, nor do I own a psp, but I think it's pretty cool you've got such a job. If the game is a success is not that important, for you are not the primary initiator of the concept. What matters is that you put maximum effort into it.

I think the artwork is the best aspect of the trailer.
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Old 02-08-2010, 04:17 AM   #8
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Looks like some nice mindless fun. Perfect for handheld game platform.
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Old 02-08-2010, 04:33 AM   #9
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thanks guys .

Dfacto: yeah i agree about the floor tiles for sure, if i were to do them again i would do a lot of it differently, as this was definatley the part that i had the most trouble with, esp as it was my first time doing it (could only afford about 2 days per tileset as well). I think it comes down to the colour choice mostly and how clean the details are, but if i ever work with tilesets again ill try and spice it up more .
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Old 02-08-2010, 04:35 AM   #10
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Quote:
Originally Posted by dfacto
KZ, he's a mod now ya know?
Damn, i keep forgetting that he got the position and not myself.

The comments were not serious in nature. Bit of a trolling on my part.

The game doesn't look bad but isn't anything new eather. Congrats to Muzz on his involvement and product making past the dev stage. I would have been far more impressed if you guys ripped of commandos series rather than ride on the popularity wave of the zombies though.

Quote:
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Seriously dude, stop being a dick.
Let me quote what i've learned in second grade.

"Takes one to know one"
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Old 02-08-2010, 04:44 AM   #11
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Ohhhhhh
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Old 02-08-2010, 05:18 AM   #12
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damn bro... :'(

YOU GUYS AREA TEARING THIS FAMILY APART!!!
*sobs*



eDIT: cool job bro. i like that you can circle around people and shower them with bullets.
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Old 02-08-2010, 08:28 AM   #13
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Looks great. Love the art style. Needs a girl character though. Not everyone wants to play as the manly man you know? =P
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Old 02-08-2010, 08:54 AM   #14
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Cool stuff! I'm working on a 2d game right now too and have just started tiling. :( Not as easy as it looks. Any general tips?

How long was the dev cycle (when did the game production start)? What were you in charge of designing?

It warms my heart to see people working on games.
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Old 02-08-2010, 09:03 AM   #15
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Quote:
Originally Posted by Xion Valkyrie
Looks great. Love the art style. Needs a girl character though. Not everyone wants to play as the manly man you know? =P
untrue.
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Old 02-08-2010, 12:35 PM   #16
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It looks like a good time waster to me
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Old 02-08-2010, 12:43 PM   #17
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haha xion, i completly agree about a girl character, sadly the guys in charge of the project didnt share my enthusiasm over a girl character :(.

Wiggle, the game took about 2 and a half months of dev, so really not long at all, but that was working 40 hour weeks mind you.

With tiling, tips ey? well this isnt really 2d game specific, but remember that you dont have time for retakes on small projects, never make anything with the intention of fixing it later, as chances are you will run out of time and wont be able to fix it. Also using a pencil tool with half opacity i found can help doing pixel perfect blending, without destroying your tiling.

Also work out your tileset layout on the grid and stick to it.
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Old 02-08-2010, 12:51 PM   #18
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The game looks pretty fun to me, muzz.

I just wish it wasn't on the PSP mini but instead as a downloadable title for all of the platforms.
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Old 02-08-2010, 04:08 PM   #19
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got on joystiq and kotaku!!!

http://www.kotaku.com.au/2010/02/hal...d-time-travel/
http://playstation.joystiq.com/2010/...-minis-feb-25/
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Old 02-08-2010, 06:39 PM   #20
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this game is definitely not good for my anxiety! @_@
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