Learning Pixels/3D Modeling
It's a bit of a giant leap backwards from what I've previously been working towards (more realistic painting) but I've been following along with an online course thing in pixel art, because I'm crap at staying focused on one thing.
It's nothing flash, but I'm getting to be a little more productive so I figured I'd share some stuff as I get through it.
I can't share any of the actual course materials since the guy charges a couple of bucks for the course (not much, it's on a site called Udemy if you care) but I'm sure I can share my work, even if it's the result of exercises he's set.
Book (sketch trace) was first thing I did
Chalice (colouring lines provided)
Building tiling (from reference photo) - window darkened as suggested (original in spoiler)
Character (from provided concept), I'd have been happier with more frames.
P.S. Some restrictions are enforced during these exercises such as pixels x pixels space and number of colours.
Last edited by Steasaurus : 01-25-2017 at 03:57 PM.