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Old 07-17-2014, 12:22 PM   #4
X Chris
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Originally Posted by r@nd0m-lamb
This is something I cannot really wrap my head around. If I am making 2D pixel sprites for a game and the game is supposed to function under different resolutions (1366X768 vs 1920X1080; 16:9 vs 4:3) I am not sure what is the best approach to keep them as crisp and pixely as possible.
Nerds use algorithms: They can be very good at downscaling:

Originally Posted by srilyk
I wonder if doing the pixels in a vector format would work?
Offtopic, but interesting:
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